hi @Jean-Marc,
These commands give me the walls ‘touching’ at the ends.
If would use the location line then i won’t get overlaps of waal wich have been correct with a edit sketch.
Also walls starting above a surtain level or below it would trigger wrong contacts with walls next to it.
What i want to achieve is the folowing:
i’m looking for sets of walls wich resamble a combined walls.
For example:
a brick wall, insulation and stone innerwall.
these can be modeld as 3 seperate wall next to each other or as a combined wall with 3 layers init.
my idea was to look for the ‘actuallocation’ of the walls and via uv-position on them raytrace points away from the wall. if it hits a wall a 0 distance (or in case of the ‘actuallocation’ half the width of the wall). then i know that 2/3/… walls can be consired a set.
I could then control how many uv-point per location surface i want to check, controlig the speed of the script.
Maybe i’m completly on the wrong path to solving this but that was the idea in my head.